Sunday, 4 November 2012

Need for Speed Most Wanted (2012)

This is a great game.  Open ended city racing (aka GTA3+ style) but with set races, cars to find, upgrades, multiplayer.  And the graphics are the best I've seen.

And yet....

The game insists on a persistent internet connection.  This wouldnt be so bad, but it *silently* drops the connection on a regular basis.  It doesnt tell you this, just lets you amass XP, only to have it stripped when you switch to multi-player (and subsuquently resync with the servers).

Now this is pretty much the worst crime IMO.  Essentially, you lost your work.  Often in the region of hours of racing.  All because EA cant figure how to stop piracy without mandating a persistent connection.

Oh, and the UI completely loses the plot and starts showing debug/error messages in the interface!

Shame, this will bite lots of ppl i expect, and it is otherwise an amazing game.....